Browsing All Posts published on »September, 2010«

Journal Week 9 – Impro

September 28, 2010

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What kinds of expectations do computer game players have when they come to a new game? It is hard to comment on this being such a large question. I think the expectations to tend to be quite different based on the genre and the audience. I will attempt to generalise. Gamers generally expect to see something… [Read more…]

Game Week 9 – Crayon Physics

September 27, 2010

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This week’s game is Crayon Physics Deluxe by Petri Purho. What different kinds of approaches do people take? There seem to be three main approaches people take when they attempt these puzzles. There first is a solution that simply solves the puzzle; the player just attempts to solve the puzzle given what they know about the mechanics… [Read more…]

Journal Week 8 – Story In games

September 19, 2010

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Watch Daniel Floyd’s video on Videogames and Storytelling. What is the role of story in games? Stories actively connect the player with the game; they provide a reason to continue playing and also assist in emerging the player in the experience. There have been a fair few times I’ve taken up the controls of a new game, played… [Read more…]

Journal Week 7 – Learning is Fun?

September 18, 2010

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What makes learning fun? There is a inherent reward in learning something new. Making a previous unknown connection between ideas gives us that fantastic “Ohhhhh!” moment. It genuinely feels good to understand a concept that was previously unknown or unexplored. There needs to be some underlying desire to obtain this new knowledge. Being forced to learn things is… [Read more…]

Game Week 7 – Small Worlds

September 17, 2010

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This week’s game is Small Worlds: Where is the fun in this game? In the exploration and discovery of these interesting and unique environments. A lot of the levels feel as though you are not supposed to be looking around where you are which gives the game a satisfying, subversive feel – exploration into areas where people have… [Read more…]

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